European Game Engines

A game engine decides which licence terms, royalty rules and account services sit under every title you ship. These European alternatives to Unity cover 2D and 3D, code-first and no-code work, and several of them are run by foundations or companies whose terms fall under European law.

How we rank these tools — 4-step process
  1. 1
    European ownership, verified

    The company is headquartered and incorporated in the EU, EEA, the UK, Switzerland or Israel, and processes customer data in Europe or Israel. A US parent company disqualifies a tool from this page regardless of where its servers are.

  2. 2
    Category fit and hands-on review

    What the tool actually does, who it suits, and where it falls short — checked against the vendor’s own documentation, changelog and pricing page rather than its marketing copy.

  3. 3
    Compliance and pricing check

    GDPR posture, hosting location and the prices quoted on this page are verified against the vendor’s public pricing before publication, and re-checked when we revisit the category.

  4. 4
    Position on this page

    Placement on this page can be paid, and that can affect the order tools appear in. It never buys a listing: a tool that fails the checks above is not here at any price, and payment does not change the shortcomings we write about. A vendor can ask us to correct a factual error — not to remove a criticism.

Vendors can pay for visibility on this page. It never changes what an entry says about a product, including the criticism, and we earn nothing when you click through to a vendor. Vendors can pay for more visibility, higher up on the review pages; it never affects whether a tool is listed. Editorial policy

10 European Game Engines

Godot Engine

MIT-licensed 2D and 3D engine run by a Dutch foundation

Netherlands
MIT licence GDScript and C# 2D and 3D

Defold

Lightweight cross-platform engine owned by a Swedish foundation

Sweden
Lua scripting Source available Many export targets

GDevelop

No-code game engine with an MIT-licensed core and French team

United Kingdom
Event-based logic Open-source engine Cloud projects

Flax Engine

C# and C++ 3D engine with full source on GitHub

Poland
C# and C++ Visual scripting 4% royalty above threshold

Construct

Subscription 2D game maker from Scirra in London

United Kingdom
Visual events Royalty free Asset packs included

Evergine

.NET 3D engine from Plain Concepts for industrial and XR apps

Spain
.NET 10 Free access to features XR and WASM targets

CRYENGINE

C++ 3D engine from Crytek with full source access

Germany
Full source code Sandbox editor 5% royalty

GameMaker

2D game engine operated by Opera Norway AS

Norway
Free non-commercial plan One-time Professional licence Console exports

Visionaire Studio

Point-and-click adventure engine from Siegen

Germany
No programming needed Per-title licences Adventure-specific

AppGameKit

BASIC and C++ game engine from Dark Basic Software

United Kingdom
BASIC or C++ Windows, Android, iOS Integrated IDE

Key takeaways

  • Godot Engine is published under the MIT licence and hosted by Stichting Godot, a Dutch non-profit formed in August 2022, so it carries no royalty terms and needs no account.
  • Defold is owned by the Defold Foundation, created in May 2020 and registered in Stockholm, and its objectives are protected by Swedish foundation law.
  • Flax Engine from Poland charges a 4% royalty on gross revenue above $250,000 per game per calendar quarter, while CRYENGINE from Crytek in Frankfurt charges 5% after the first $5K of annual revenue per project.
  • Visionaire Studio publishes euro prices for its licences, from €75 for the PRO editor to €850 for the Complete distribution licence per title.
  • GDevelop and Construct replace scripting with event-based logic, and both vendors are based in London, which is outside the EU but covered by a European adequacy decision.

A European game engine is a development tool for building video games and interactive 3D applications whose vendor or hosting foundation is based in the EU, the EEA or the United Kingdom, which matters because the engine's licence, royalty terms and account rules are then written under European law instead of the terms of a US supplier.

European game engines compared

European game engines compared on position, country, entry price and best use
PositionToolEstablishedEntry priceBest for
#1 Godot Engine Netherlands Free (MIT licence); funded by donations and sponsors Teams that want an open-source engine with no vendor account
#2 Defold Sweden Free forever (Defold License, source available) Mobile and web games where build size matters
#3 GDevelop United Kingdom Free plan; Silver, Gold and Pro memberships billed in USD (see website) Beginners, educators and small studios who want to build without code
#4 Flax Engine Poland Free for non-commercial and educational use; 4% royalty on gross revenue above $250,000 per game per calendar quarter Developers who want a C# engine with source access
#5 Construct United Kingdom Subscription plans (Personal, Startup, Business); see website for current prices Indie developers and small businesses making 2D games
#6 Evergine Spain Free access to all features and unlimited projects; premium services (source code, priority support) on request .NET teams building industrial 3D, XR and visualisation apps
#7 CRYENGINE Germany Free to use; 5% royalty when you ship after the first $5K annual revenue per project Teams that want a high-fidelity 3D engine with source access
#8 GameMaker Norway Free (non-commercial); Professional $99.99 one-time; Enterprise subscription (price not shown) Solo developers making commercial 2D games on a one-time licence
#9 Visionaire Studio Germany PRO EUR 75; Desktop Distribution EUR 99; Mobile EUR 249; Console EUR 650; Complete EUR 850 (per title) Adventure game creators without programming experience
#10 AppGameKit United Kingdom See website or Steam page Hobbyists who prefer BASIC-style programming

Every European game engine reviewed

#1 Godot Engine

Netherlands, Netherlands Founded 2022 Free (MIT licence); funded by donations and sponsors Demo on request

Best for: Teams that want an open-source engine with no vendor account

  • Operating company. Stichting Godot (Godot Foundation)
  • Jurisdiction. EU (Netherlands)
  • Where the data sits. Runs locally; no account needed to download
  • Source code. Closed source
  • Replaces. Unity, Unreal Engine

Godot Engine builds a game from nodes and scenes: you assemble reusable scenes and attach scripts written in GDScript, C# or native GDExtension code. A dedicated 2D renderer works in real pixel coordinates next to the 3D nodes, and OpenXR and WebXR are built in. Export covers desktop, mobile and web, and C# is limited to desktop and mobile as of Godot 4.2.

The Godot Foundation, registered in the Netherlands as Stichting Godot and formed in August 2022, administers charitable contributions to the project, which is also financed through a development fund, Patreon and corporate sponsors. The MIT licence does not apply to the content of the games you make. The vendor's stable build seen was 4.7.2, and a 4.8 beta cycle ran in October 2026.

What Godot Engine does well

  • MIT licence with no royalty terms
  • 2D and 3D in one editor
  • GDScript and C# both supported
  • Hosted by a Dutch non-profit
  • Large public release cadence (4.8 betas in October 2026)

Where Godot Engine falls short

  • Consoles only through third-party publishers
  • C# not available on web export
  • Foundation funding depends on donations and sponsors
  • Less turnkey than commercial editors for some pipelines

Standout feature. It is the only engine here that combines an MIT licence, a dedicated 2D renderer and a Dutch non-profit host.

#2 Defold

Stockholm, Sweden Founded 2020 Free forever (Defold License, source available) Demo on request

Best for: Mobile and web games where build size matters

  • Operating company. Defold Foundation
  • Jurisdiction. EU (Sweden)
  • Where the data sits. Runs locally; no registration to download
  • Source code. Closed source
  • Replaces. Unity

Defold is a free engine that the project describes as all-in-one with no setup or registration, and game logic is written in Lua with native extensions for code outside the scripting layer. The homepage highlights hot reload, a profiler, fast builds, Live Update support and a small engine footprint.

The Defold Foundation was created in May 2020 and is registered in Stockholm. Its objectives, which include preventing a third party from commercialising Defold, are protected by Swedish foundation law and cannot be changed. The Defold License is source available and lets you build and sell games. Publishing targets listed include Xbox, PlayStation 5 and 4, Nintendo Switch, Steam, iOS, Android, HTML5, Poki and Facebook.

What Defold does well

  • Free with no registration
  • Small engine footprint
  • Wide export list including consoles
  • Owned by a Swedish foundation
  • Hot reload and profiler built in

Where Defold falls short

  • Lua is the main scripting language
  • Source available rather than OSI open source
  • Foundation relies on partner and donor funding
  • Smaller ecosystem than Unity

Standout feature. It is the only engine here whose licence objectives are locked by a Swedish foundation.

#3 GDevelop

London, United Kingdom Founded 2021 Free plan; Silver, Gold and Pro memberships billed in USD (see website) Demo on request

Best for: Beginners, educators and small studios who want to build without code

  • Operating company. GDevelop Ltd (with GDevelop France SAS)
  • Jurisdiction. United Kingdom (adequacy decision, outside the EEA)
  • Where the data sits. Not stated on the pages checked
  • Source code. Closed source
  • Replaces. Unity

GDevelop lets you assemble game logic from events and extend it with JavaScript, and it runs as a web editor, a desktop app and a mobile app. The homepage promotes publishing to Steam and app stores and lists multiplayer lobbies, leaderboards and player accounts as built-in services.

Companies House lists GDevelop Ltd in London, incorporated on 23 April 2021, and the terms say the service is operated by GDevelop Ltd and/or subsidiaries such as GDevelop France SAS, under French law. The editor and engine are MIT-licensed on GitHub. Cloud project allowances rise from 3 to 50, 100 and unlimited across the Free, Silver, Gold and Pro plans, and companies above $50,000 USD of yearly revenue must use Pro.

What GDevelop does well

  • No-code events with JavaScript extensions
  • MIT-licensed editor and engine
  • Education plan with anonymous student accounts
  • Built-in multiplayer and player services
  • Free plan available

Where GDevelop falls short

  • Pricing in USD
  • Pro plan required above $50,000 USD company revenue
  • Cloud project limits on lower plans
  • Data hosting location not stated on pages checked

Standout feature. It is the only engine here that pairs event-based no-code logic with an MIT-licensed core and French governing law.

#4 Flax Engine

Poland, Poland Free for non-commercial and educational use; 4% royalty on gross revenue above $250,000 per game per calendar quarter Demo on request

Best for: Developers who want a C# engine with source access

  • Operating company. CODE FLOOD Wojciech Figat
  • Jurisdiction. EU (Poland)
  • Where the data sits. Runs locally
  • Source code. Closed source
  • Replaces. Unity, Unreal Engine

Flax Engine offers C# and C++ scripting, visual scripting and behaviour trees, with real-time global illumination (DDGI), GPU lightmap baking and 64-bit precision for large worlds. Its feature list also covers nested prefabs, networking, terrain and foliage tools, and the vendor lists Windows, Linux, Android, macOS, iOS, PS4, PS5, Switch, Xbox and web as targets.

The privacy policy names CODE FLOOD Wojciech Figat as the developer and the footer says the engine is made in Poland, so the counterparty is a small business under its founder's name. The licence page says users can use the full source on GitHub, and that commercial products pay 4% of gross revenue after $250,000 per game per quarter, with royalty reports due 45 days after the quarter closes.

What Flax Engine does well

  • C# and C++ plus visual scripting
  • Full source code on GitHub
  • No royalty below $250,000 per quarter
  • Console export targets listed
  • Real-time global illumination built in

Where Flax Engine falls short

  • 4% royalty above the threshold
  • Notification and reporting duties
  • Small single-founder vendor
  • Smaller community than larger engines

Standout feature. It is the only engine here with C# scripting, a 3D renderer, GitHub source and a Polish vendor.

#5 Construct

London, United Kingdom Subscription plans (Personal, Startup, Business); see website for current prices Demo on request

Best for: Indie developers and small businesses making 2D games

  • Operating company. Scirra Ltd
  • Jurisdiction. United Kingdom (adequacy decision, outside the EEA)
  • Where the data sits. Not stated on the pages checked
  • Source code. Closed source
  • Replaces. Unity (2D), GameMaker

Construct 3 is sold by Scirra, and every plan unlocks all features, includes 166 asset packs and is described by the vendor as royalty free. The same company sells Construct Animate for animation and Construct Game Services for adding game features, and offers a free trial for Construct and Animate.

Scirra Ltd gives a Wandsworth, London address and company number 07626452 in its footer. Personal licences are not permitted for registered businesses. The Startup plan covers businesses under $50,000 USD of annual revenue, under $100,000 USD of assets and up to 3 employees, while larger businesses need the Business plan. Gambling-related businesses must contact Scirra, and the pages checked do not state a hosting location or an open-source licence.

What Construct does well

  • All features unlocked on every plan
  • No royalties
  • 166 asset packs included
  • Startup tier for small businesses
  • Free trial available

Where Construct falls short

  • Subscription only
  • Eligibility thresholds by revenue and headcount
  • Closed source on the pages checked
  • Gambling businesses need special arrangements

Standout feature. It is the only subscription engine here where all features are unlocked on every plan.

#6 Evergine

Bilbao, Spain Free access to all features and unlimited projects; premium services (source code, priority support) on request Demo on request

Best for: .NET teams building industrial 3D, XR and visualisation apps

  • Operating company. Plain Concepts, S.L.U.
  • Jurisdiction. EU (Spain)
  • Where the data sits. Runs locally
  • Source code. Closed source
  • Replaces. Unity (industrial and XR use)

Evergine is a component-based engine on .NET 10 whose homepage lists industries such as aerospace, architecture, energy, healthcare, manufacturing, retail and education. Output goes to Windows desktop, web through WebAssembly and WebGPU, mobile, XR and embedded devices, and add-ons cover geospatial 3D Tiles and Gaussian Splatting.

The legal notice names Plain Concepts, S.L.U., CIF B24532178, with a registered office in Bilbao and an entry in the Mercantile Registry of Bizkaia. The homepage states free access to all features and unlimited projects, with source code and priority support as premium services. Evergine Studio needs Windows 10 or 11, a DirectX11-compatible card and Visual Studio 2026 with the .NET desktop workload.

What Evergine does well

  • Free access to all features
  • Built on .NET 10
  • Web (WASM and WebGPU) and XR targets
  • Spanish company with a Bilbao registered office
  • Gaussian Splatting and geospatial add-ons

Where Evergine falls short

  • Windows-only authoring
  • Requires Visual Studio
  • Source code is a premium service
  • Industrial focus rather than games

Standout feature. It is the only engine here built for industrial 3D and XR on .NET, with a registered Spanish company.

#7 CRYENGINE

Frankfurt am Main, Germany Free to use; 5% royalty when you ship after the first $5K annual revenue per project Demo on request

Best for: Teams that want a high-fidelity 3D engine with source access

  • Operating company. Crytek GmbH
  • Jurisdiction. EU (Germany)
  • Where the data sits. Runs locally
  • Source code. Closed source
  • Replaces. Unity, Unreal Engine

CRYENGINE offers full source code, all engine features and all platforms, with the Sandbox editor for building worlds without baking. The homepage lists real-time dynamic global illumination and a PBR workflow, and the hub provides documentation, tutorials and an asset database.

The imprint names Crytek GmbH at An der Welle 3 in Frankfurt am Main, registered at Amtsgericht Frankfurt a.M. under HRB 77322, with Avni Yerli as managing director. Use is free and a 5% royalty applies when you ship, with the first $5K of annual revenue per project royalty-free. Documentation moved to a new format in September 2024, which is also the date of the newest homepage news item.

What CRYENGINE does well

  • Full source code
  • Free to start
  • Real-time dynamic global illumination
  • German company with Handelsregister entry
  • Enterprise licensing available

Where CRYENGINE falls short

  • 5% royalty above $5K per project
  • Last homepage news item dated September 2024
  • C++ focus
  • PC download for the editor

Standout feature. It is the only engine here from a German commercial-register studio that ships full source with dynamic global illumination.

#8 GameMaker

Norway (city not stated on the page read), Norway Free (non-commercial); Professional $99.99 one-time; Enterprise subscription (price not shown) Demo on request

Best for: Solo developers making commercial 2D games on a one-time licence

  • Operating company. Opera Norway AS
  • Jurisdiction. EEA, not EU (Norway)
  • Where the data sits. Not stated on the pages checked
  • Source code. Closed source
  • Replaces. Unity (2D)

GameMaker has three tiers on its plans page: a free non-commercial licence, Professional with a commercial licence bought once for $99.99, and an Enterprise subscription with console exports, source code access and Igor/CI builds. Free and Professional export to desktop, web and mobile.

The footer reads Copyright 2026 Opera Norway AS and describes GameMaker as part of Opera. That puts the operating entity in the EEA but not in the EU, and the group structure above it was not verified. The legal page lists runtime licences for Free, Professional, Enterprise and Education, and the Enterprise price is not published.

What GameMaker does well

  • Free non-commercial plan
  • One-time Professional licence
  • Desktop, web and mobile export
  • Enterprise console exports
  • Norwegian contracting entity named in footer

Where GameMaker falls short

  • Closed source
  • Enterprise price not published
  • Part of a larger group (Opera)
  • Weaker fit for 3D

Standout feature. It is the only 2D engine here sold with a one-time commercial licence from a Norwegian entity.

#9 Visionaire Studio

Siegen, Germany PRO EUR 75; Desktop Distribution EUR 99; Mobile EUR 249; Console EUR 650; Complete EUR 850 (per title) Demo on request

Best for: Adventure game creators without programming experience

  • Operating company. Visionaire Studio UG (haftungsbeschränkt)
  • Jurisdiction. EU (Germany)
  • Where the data sits. Runs locally
  • Source code. Closed source
  • Replaces. Unity (for adventure games)

Visionaire Studio is built for point-and-click adventures: the editor handles scenes, interactive objects, inventory, puzzle conditions, character animation, and dialogue with choices and voice recordings, and the homepage says no programming experience is needed. A free version can be downloaded for prototypes and freeware.

The imprint names Visionaire Studio UG (haftungsbeschränkt), Brüderweg 252, 57074 Siegen, and the site lists games by studios such as Daedalic Entertainment as made with the engine. The shop sells PRO at €75 and per-title distribution licences: Desktop €99, Mobile €249, Console €650 and Complete €850 including physical retail, with PRO included in each.

What Visionaire Studio does well

  • No programming needed
  • Prices published in euros
  • Free version for prototypes
  • Used for titles by Daedalic Entertainment
  • German company with a stated imprint

Where Visionaire Studio falls short

  • Adventure genre only
  • Per-title distribution licences
  • Console releases need approvals
  • Small vendor

Standout feature. It is the only engine here that prices every distribution scope in euros per title.

#10 AppGameKit

London, United Kingdom See website or Steam page Demo on request

Best for: Hobbyists who prefer BASIC-style programming

  • Operating company. Dark Basic Software Limited
  • Jurisdiction. United Kingdom (adequacy decision, outside the EEA)
  • Where the data sits. Not stated on the pages checked
  • Source code. Closed source
  • Replaces. Unity (small 2D and simple 3D projects)

AppGameKit lets you write games in a BASIC dialect built for quick learning or in C++, then build for Windows, Android and iOS from one codebase. The integrated IDE includes debugging tools, asset management and live testing.

Companies House lists Dark Basic Software Limited, company 16413821, incorporated on 28 April 2025 at 71-75 Shelton Street, London, while the site copyright runs from 1999 to 2026. The homepage calls the product the Final Coding Product, so future development should be confirmed before you commit. No web or console target is listed, and the price is not on the vendor page.

What AppGameKit does well

  • BASIC or C++ scripting
  • Integrated IDE and debugger
  • Single codebase for three platforms
  • UK-registered company
  • Long product history (since 1999 per footer)

Where AppGameKit falls short

  • Described as a final product
  • No web or console export listed
  • Price not on the vendor page
  • Smaller community than the larger engines

Standout feature. It is the only engine here whose main language is a BASIC dialect.

How do I choose a European game engine to replace Unity?

Start with the genre and the language, because those two facts remove most candidates. A 3D game written in C# points to Flax Engine, Evergine or Godot Engine, a 2D game with no coding points to GDevelop or Construct, and an adventure game points to Visionaire Studio. Defold and GameMaker sit in between for programmers who accept Lua or GameMaker's own language.

Then rebuild one real scene in two engines before you decide. A day with a character controller, a menu and a build for your target platform shows more than any feature list, and it reveals whether the editor works on your operating system: Evergine's editor needs Windows and Visual Studio, while Godot's editor runs on Windows, macOS and Linux.

Which European game engines are free, and which charge royalties?

Godot Engine is free under the MIT licence, funded by donations and sponsors, and Defold is free under the Defold License, a source-available licence. Evergine states free access to all features and unlimited projects, with source code and priority support sold as premium services. GDevelop has a free plan with Silver, Gold and Pro memberships billed in USD.

Royalties appear in two places. Flax Engine asks 4% of gross revenue above $250,000 per game per calendar quarter, with reports due 45 days after the quarter, and CRYENGINE asks 5% after the first $5K of annual revenue per project. Construct states zero royalties but is a subscription. GameMaker's Professional licence is $99.99 one-time, and Visionaire Studio sells per-title licences in euros.

Where do European game engines sit legally, and does it matter?

Seven of the ten engines on this page contract from EU member states or the EEA: Godot (Netherlands), Defold (Sweden), Flax Engine (Poland), Evergine (Spain), CRYENGINE and Visionaire Studio (Germany) and GameMaker, whose operating entity Opera Norway AS is in the EEA but not the EU. GDevelop, Construct and AppGameKit are run from London.

It matters most for the licence and for any online service. A locally run engine with a permissive licence, such as Godot, involves no vendor account at all. An engine with cloud projects or player services, such as GDevelop, adds a processor, and GDevelop's pages checked do not state a hosting location. GDevelop's terms name French law, which is a concrete jurisdiction you can put in a review.

Can I move an existing Unity project to another engine?

Not automatically. None of the engines here imports a Unity project, so scenes, prefabs and scripts are rebuilt. Meshes, textures and audio carry over in neutral formats, while editor plugins and shader graphs do not. Teams that write C# keep the language in Flax Engine, Evergine and Godot (on desktop and mobile), but the engine calls change.

The pragmatic route is to finish the current title and start the next one in the new engine. Godot's site says C# does not run on the web platform in Godot 4, so web-targeted C# projects need GDScript or another engine such as Defold, which lists HTML5 among its targets.

When should I not leave Unity?

Stay when the project depends on something none of the ten engines offers in the same form. Console releases are the clearest case: Godot reaches consoles through third-party publishers, GameMaker needs the Enterprise tier, Visionaire Studio needs platform approvals and a €650 console licence, and AppGameKit lists no console target. A late-stage production with a large C# codebase is another reason to stay.

Leaving also has no point if the concern is purely about price and you have not read your own renewal terms. Check the contract and the actual feature use first. A migration that costs six months of engineering to avoid a licence line is rarely a saving.

Which engine suits a team of non-programmers or students?

GDevelop builds logic from events and runs in a web editor, a desktop app and a mobile app. Its education subscription uses anonymised student accounts, where, according to the privacy policy, no personally identifiable information is collected. Construct offers visual events with a free trial and has an education section with classroom pricing.

Visionaire Studio needs no programming for adventure games and has a free version for prototypes. For learners who want a real language, GDScript in Godot is inspired by Python with optional static typing, and AppGameKit offers a BASIC dialect.

How we selected and ranked these 10 tools

Every tool on this page is in the European Purpose directory, which means the operating company is established in Europe and we have verified that from the company register or the vendor's own legal notice rather than from a marketing page. Tools headquartered outside Europe are not eligible, however good they are.

  1. Feature verification (weight: 40%). We check each capability against the vendor's own documentation and product pages, and record what the tool does rather than what the category is assumed to include.
  2. Ease of adoption (weight: 30%). Integrations, published API access, trial availability and how much configuration stands between signing and a usable result.
  3. Value and transparency (weight: 30%). Published pricing counts in a vendor's favour; quote-only pricing is recorded as quote-only rather than estimated. We weigh what a buyer gets for the entry price, not the headline feature count.
  4. Editorial review. Every page is researched and drafted with AI assistance, and the compliance and pricing claims are checked against the vendor's documentation before it is published under the founder's editorial responsibility. The three weights above decide the order; a position is a ranking against the other European tools in this category, not an absolute score.

Vendor-reported outcomes — ROI figures, margin uplift, time saved — are labelled as vendor claims wherever they appear on this page. We have not audited them, and neither has anyone else who quotes them. Read our full editorial process for how pages are re-verified.

Frequently asked questions

The best European game engine in 2026 depends on the project, but Godot Engine is the one most teams test first: it is MIT-licensed, covers 2D and 3D, supports GDScript and C#, and is hosted by a Dutch foundation. Defold suits lean mobile and web builds, Flax Engine suits C# 3D work, and GDevelop and Construct suit teams that want visual events instead of code.

Yes. Godot Engine (MIT licence) has no royalty terms, Defold is free under the Defold License, and Evergine states free access to all features. Construct is royalty free by subscription. Flax Engine charges 4% above $250,000 per game per quarter and CRYENGINE charges 5% after the first $5K of annual revenue per project.

Defold lists Xbox, PlayStation 5 and 4 and Nintendo Switch as publishing targets. Flax Engine lists PS4, PS5, Switch and Xbox. GameMaker offers console exports on its Enterprise plan, Visionaire Studio sells a €650 console distribution licence, and Godot supports consoles through third-party publishers.

GDevelop and Construct need no code and use visual events. Visionaire Studio needs no programming for point-and-click adventures. Godot Engine's GDScript is inspired by Python, which makes it the usual first step for people who want to learn programming along the way.

Godot Engine and the GDevelop editor and engine are MIT-licensed, and Flax Engine and CRYENGINE publish their source on GitHub under their own licences with royalty terms. Defold's licence is source available and not OSI open source. Construct, GameMaker, Visionaire Studio and AppGameKit are closed on the pages checked.

Godot, Defold, Flax Engine, Evergine, CRYENGINE and Visionaire Studio run locally and need no cloud service for the core editor. Godot and Defold state that you can download them without registration. GDevelop and Construct use online accounts for cloud projects, memberships and subscriptions.