Every European game engine reviewed
Netherlands, Netherlands
Founded 2022
Free (MIT licence); funded by donations and sponsors
Demo on request
Best for: Teams that want an open-source engine with no vendor account
Godot Engine builds a game from nodes and scenes: you assemble reusable scenes and attach scripts written in GDScript, C# or native GDExtension code. A dedicated 2D renderer works in real pixel coordinates next to the 3D nodes, and OpenXR and WebXR are built in. Export covers desktop, mobile and web, and C# is limited to desktop and mobile as of Godot 4.2.
The Godot Foundation, registered in the Netherlands as Stichting Godot and formed in August 2022, administers charitable contributions to the project, which is also financed through a development fund, Patreon and corporate sponsors. The MIT licence does not apply to the content of the games you make. The vendor's stable build seen was 4.7.2, and a 4.8 beta cycle ran in October 2026.
What Godot Engine does well
- MIT licence with no royalty terms
- 2D and 3D in one editor
- GDScript and C# both supported
- Hosted by a Dutch non-profit
- Large public release cadence (4.8 betas in October 2026)
Where Godot Engine falls short
- Consoles only through third-party publishers
- C# not available on web export
- Foundation funding depends on donations and sponsors
- Less turnkey than commercial editors for some pipelines
Standout feature. It is the only engine here that combines an MIT licence, a dedicated 2D renderer and a Dutch non-profit host.
Stockholm, Sweden
Founded 2020
Free forever (Defold License, source available)
Demo on request
Best for: Mobile and web games where build size matters
Defold is a free engine that the project describes as all-in-one with no setup or registration, and game logic is written in Lua with native extensions for code outside the scripting layer. The homepage highlights hot reload, a profiler, fast builds, Live Update support and a small engine footprint.
The Defold Foundation was created in May 2020 and is registered in Stockholm. Its objectives, which include preventing a third party from commercialising Defold, are protected by Swedish foundation law and cannot be changed. The Defold License is source available and lets you build and sell games. Publishing targets listed include Xbox, PlayStation 5 and 4, Nintendo Switch, Steam, iOS, Android, HTML5, Poki and Facebook.
What Defold does well
- Free with no registration
- Small engine footprint
- Wide export list including consoles
- Owned by a Swedish foundation
- Hot reload and profiler built in
Where Defold falls short
- Lua is the main scripting language
- Source available rather than OSI open source
- Foundation relies on partner and donor funding
- Smaller ecosystem than Unity
Standout feature. It is the only engine here whose licence objectives are locked by a Swedish foundation.
London, United Kingdom
Founded 2021
Free plan; Silver, Gold and Pro memberships billed in USD (see website)
Demo on request
Best for: Beginners, educators and small studios who want to build without code
GDevelop lets you assemble game logic from events and extend it with JavaScript, and it runs as a web editor, a desktop app and a mobile app. The homepage promotes publishing to Steam and app stores and lists multiplayer lobbies, leaderboards and player accounts as built-in services.
Companies House lists GDevelop Ltd in London, incorporated on 23 April 2021, and the terms say the service is operated by GDevelop Ltd and/or subsidiaries such as GDevelop France SAS, under French law. The editor and engine are MIT-licensed on GitHub. Cloud project allowances rise from 3 to 50, 100 and unlimited across the Free, Silver, Gold and Pro plans, and companies above $50,000 USD of yearly revenue must use Pro.
What GDevelop does well
- No-code events with JavaScript extensions
- MIT-licensed editor and engine
- Education plan with anonymous student accounts
- Built-in multiplayer and player services
- Free plan available
Where GDevelop falls short
- Pricing in USD
- Pro plan required above $50,000 USD company revenue
- Cloud project limits on lower plans
- Data hosting location not stated on pages checked
Standout feature. It is the only engine here that pairs event-based no-code logic with an MIT-licensed core and French governing law.
Poland, Poland
Free for non-commercial and educational use; 4% royalty on gross revenue above $250,000 per game per calendar quarter
Demo on request
Best for: Developers who want a C# engine with source access
Flax Engine offers C# and C++ scripting, visual scripting and behaviour trees, with real-time global illumination (DDGI), GPU lightmap baking and 64-bit precision for large worlds. Its feature list also covers nested prefabs, networking, terrain and foliage tools, and the vendor lists Windows, Linux, Android, macOS, iOS, PS4, PS5, Switch, Xbox and web as targets.
The privacy policy names CODE FLOOD Wojciech Figat as the developer and the footer says the engine is made in Poland, so the counterparty is a small business under its founder's name. The licence page says users can use the full source on GitHub, and that commercial products pay 4% of gross revenue after $250,000 per game per quarter, with royalty reports due 45 days after the quarter closes.
What Flax Engine does well
- C# and C++ plus visual scripting
- Full source code on GitHub
- No royalty below $250,000 per quarter
- Console export targets listed
- Real-time global illumination built in
Where Flax Engine falls short
- 4% royalty above the threshold
- Notification and reporting duties
- Small single-founder vendor
- Smaller community than larger engines
Standout feature. It is the only engine here with C# scripting, a 3D renderer, GitHub source and a Polish vendor.
London, United Kingdom
Subscription plans (Personal, Startup, Business); see website for current prices
Demo on request
Best for: Indie developers and small businesses making 2D games
Construct 3 is sold by Scirra, and every plan unlocks all features, includes 166 asset packs and is described by the vendor as royalty free. The same company sells Construct Animate for animation and Construct Game Services for adding game features, and offers a free trial for Construct and Animate.
Scirra Ltd gives a Wandsworth, London address and company number 07626452 in its footer. Personal licences are not permitted for registered businesses. The Startup plan covers businesses under $50,000 USD of annual revenue, under $100,000 USD of assets and up to 3 employees, while larger businesses need the Business plan. Gambling-related businesses must contact Scirra, and the pages checked do not state a hosting location or an open-source licence.
What Construct does well
- All features unlocked on every plan
- No royalties
- 166 asset packs included
- Startup tier for small businesses
- Free trial available
Where Construct falls short
- Subscription only
- Eligibility thresholds by revenue and headcount
- Closed source on the pages checked
- Gambling businesses need special arrangements
Standout feature. It is the only subscription engine here where all features are unlocked on every plan.
Bilbao, Spain
Free access to all features and unlimited projects; premium services (source code, priority support) on request
Demo on request
Best for: .NET teams building industrial 3D, XR and visualisation apps
Evergine is a component-based engine on .NET 10 whose homepage lists industries such as aerospace, architecture, energy, healthcare, manufacturing, retail and education. Output goes to Windows desktop, web through WebAssembly and WebGPU, mobile, XR and embedded devices, and add-ons cover geospatial 3D Tiles and Gaussian Splatting.
The legal notice names Plain Concepts, S.L.U., CIF B24532178, with a registered office in Bilbao and an entry in the Mercantile Registry of Bizkaia. The homepage states free access to all features and unlimited projects, with source code and priority support as premium services. Evergine Studio needs Windows 10 or 11, a DirectX11-compatible card and Visual Studio 2026 with the .NET desktop workload.
What Evergine does well
- Free access to all features
- Built on .NET 10
- Web (WASM and WebGPU) and XR targets
- Spanish company with a Bilbao registered office
- Gaussian Splatting and geospatial add-ons
Where Evergine falls short
- Windows-only authoring
- Requires Visual Studio
- Source code is a premium service
- Industrial focus rather than games
Standout feature. It is the only engine here built for industrial 3D and XR on .NET, with a registered Spanish company.
Frankfurt am Main, Germany
Free to use; 5% royalty when you ship after the first $5K annual revenue per project
Demo on request
Best for: Teams that want a high-fidelity 3D engine with source access
CRYENGINE offers full source code, all engine features and all platforms, with the Sandbox editor for building worlds without baking. The homepage lists real-time dynamic global illumination and a PBR workflow, and the hub provides documentation, tutorials and an asset database.
The imprint names Crytek GmbH at An der Welle 3 in Frankfurt am Main, registered at Amtsgericht Frankfurt a.M. under HRB 77322, with Avni Yerli as managing director. Use is free and a 5% royalty applies when you ship, with the first $5K of annual revenue per project royalty-free. Documentation moved to a new format in September 2024, which is also the date of the newest homepage news item.
What CRYENGINE does well
- Full source code
- Free to start
- Real-time dynamic global illumination
- German company with Handelsregister entry
- Enterprise licensing available
Where CRYENGINE falls short
- 5% royalty above $5K per project
- Last homepage news item dated September 2024
- C++ focus
- PC download for the editor
Standout feature. It is the only engine here from a German commercial-register studio that ships full source with dynamic global illumination.
Norway (city not stated on the page read), Norway
Free (non-commercial); Professional $99.99 one-time; Enterprise subscription (price not shown)
Demo on request
Best for: Solo developers making commercial 2D games on a one-time licence
GameMaker has three tiers on its plans page: a free non-commercial licence, Professional with a commercial licence bought once for $99.99, and an Enterprise subscription with console exports, source code access and Igor/CI builds. Free and Professional export to desktop, web and mobile.
The footer reads Copyright 2026 Opera Norway AS and describes GameMaker as part of Opera. That puts the operating entity in the EEA but not in the EU, and the group structure above it was not verified. The legal page lists runtime licences for Free, Professional, Enterprise and Education, and the Enterprise price is not published.
What GameMaker does well
- Free non-commercial plan
- One-time Professional licence
- Desktop, web and mobile export
- Enterprise console exports
- Norwegian contracting entity named in footer
Where GameMaker falls short
- Closed source
- Enterprise price not published
- Part of a larger group (Opera)
- Weaker fit for 3D
Standout feature. It is the only 2D engine here sold with a one-time commercial licence from a Norwegian entity.
Siegen, Germany
PRO EUR 75; Desktop Distribution EUR 99; Mobile EUR 249; Console EUR 650; Complete EUR 850 (per title)
Demo on request
Best for: Adventure game creators without programming experience
Visionaire Studio is built for point-and-click adventures: the editor handles scenes, interactive objects, inventory, puzzle conditions, character animation, and dialogue with choices and voice recordings, and the homepage says no programming experience is needed. A free version can be downloaded for prototypes and freeware.
The imprint names Visionaire Studio UG (haftungsbeschränkt), Brüderweg 252, 57074 Siegen, and the site lists games by studios such as Daedalic Entertainment as made with the engine. The shop sells PRO at €75 and per-title distribution licences: Desktop €99, Mobile €249, Console €650 and Complete €850 including physical retail, with PRO included in each.
What Visionaire Studio does well
- No programming needed
- Prices published in euros
- Free version for prototypes
- Used for titles by Daedalic Entertainment
- German company with a stated imprint
Where Visionaire Studio falls short
- Adventure genre only
- Per-title distribution licences
- Console releases need approvals
- Small vendor
Standout feature. It is the only engine here that prices every distribution scope in euros per title.
London, United Kingdom
See website or Steam page
Demo on request
Best for: Hobbyists who prefer BASIC-style programming
AppGameKit lets you write games in a BASIC dialect built for quick learning or in C++, then build for Windows, Android and iOS from one codebase. The integrated IDE includes debugging tools, asset management and live testing.
Companies House lists Dark Basic Software Limited, company 16413821, incorporated on 28 April 2025 at 71-75 Shelton Street, London, while the site copyright runs from 1999 to 2026. The homepage calls the product the Final Coding Product, so future development should be confirmed before you commit. No web or console target is listed, and the price is not on the vendor page.
What AppGameKit does well
- BASIC or C++ scripting
- Integrated IDE and debugger
- Single codebase for three platforms
- UK-registered company
- Long product history (since 1999 per footer)
Where AppGameKit falls short
- Described as a final product
- No web or console export listed
- Price not on the vendor page
- Smaller community than the larger engines
Standout feature. It is the only engine here whose main language is a BASIC dialect.