Evergine
.NET 3D engine from Plain Concepts in Bilbao for industrial, XR and web 3D applications
Quick Overview
| Company | Plain Concepts, S.L.U. |
|---|---|
| Category | Game Engines |
| Headquarters | Bilbao, Spain |
| Founded | Not stated |
| EU Presence | Yes - Spain (EU) |
| Data Location | Runs locally |
| Open Source | No |
| GDPR Compliant | Yes |
| Self-Hosting | Runs on your own machine |
| Main Features | Component-based .NET engine, Evergine Studio, WebAssembly and WebGPU output, geospatial 3D Tiles, Gaussian Splatting add-on, Avalonia integration, XR support |
| Pricing | Free access to all features and unlimited projects; premium services (source code, priority support) on request |
| Best For | .NET teams building industrial 3D, XR and visualisation apps |
| Replaces | Unity (industrial and XR use) |
Detailed Review
Evergine is described as a component-based industrial 3D engine built on .NET 10. The homepage lists industries such as aerospace, architecture, energy, healthcare, manufacturing, retail and education.
The legal notice names Plain Concepts, S.L.U., CIF B24532178, with registered office in Bilbao and an entry in the Mercantile Registry of Bizkaia.
Free access, premium services
The homepage states free access to all Evergine features and unlimited projects, with a separate premium services section for source code and priority support. The EULA is on the download page.
Deployment
The feature page says applications can be deployed from Windows desktop to web via WASM, mobile devices, XR environments and embedded industrial solutions.
Requirements
The FAQ states Evergine Studio needs Windows 10 or 11, a DirectX11-compatible card and Visual Studio 2026 (18.0 or higher) with the .NET desktop workload.
Limitations to Consider
The editor runs on Windows only, and the FAQ requires Visual Studio, which narrows the audience to Windows .NET teams. The product focuses on industrial 3D rather than game-first features, so for typical games Godot fits better. Source code access is a premium service and the licence is governed by a EULA.
Who Should Use Evergine
.NET development teams building industrial visualisation, digital-twin or XR applications who want a Spanish vendor.
Pros and Cons
Pros
- Free access to all features
- Built on .NET 10
- Web (WASM and WebGPU) and XR targets
- Spanish company with a Bilbao registered office
- Gaussian Splatting and geospatial add-ons
Cons
- Windows-only authoring
- Requires Visual Studio
- Source code is a premium service
- Industrial focus rather than games
Alternatives to Evergine
Other European game engines worth comparing before you decide:
Godot Engine
Netherlands · MIT-licensed 2D and 3D engine run by a Dutch foundation
Defold
Sweden · Lightweight cross-platform engine owned by a Swedish foundation
GDevelop
United Kingdom · No-code game engine with an MIT-licensed core and French team
Flax Engine
Poland · C# and C++ 3D engine with full source on GitHub
See all European game engines or compare them directly against Unity (industrial and XR use) on our alternatives page.
Frequently Asked Questions
The homepage offers free access to all features and unlimited projects. Source code and priority support are premium services.
Evergine Studio needs Windows 10 or 11, DirectX11 and Visual Studio 2026 with .NET desktop development.
Plain Concepts, S.L.U., registered in Bilbao, Spain.